Novis: UI design concepts


1.  The first image is the Battle UI. I designed it in a way that the player can see the action but at the same time giving them enough information that they won't get confused.  The plus like design on the bottom left is where the player will be able to swap weapons.  The bar in the bottom right, is the character bar. This contains the HP, MP and EXP bars. The Orange bar represents HP, The Purple bar represents the MP and White bar Represents the EXP. The Black Circle is supposed to be an Item Wheel. You can choose hat items you want to use in battle

2. The Second image is the Menu screen. In this screen, you can choose to go to either the Skill Tree, the Save menu, your Party and look at your items.

3.  The third image is the save menu where you can save your game.

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