Weekly Dev Log 1 (Art)
Guiding Light » Devlog
-Our goals were to create the Characters for the game. My other teammates wanted me to make the brothers to look like regular people
that is from our era. As for the poltergeist, they wanted her to look like Sadako from the Ring. Did that and added design choices of my own.
-My teammates gave their input for the designs. I gave mine as well.
-Make additional designs for the map like the pillars.
-I contributed in making the game's itch.io page and adding on stuff to it.
-I would need to look over the map design do see how to make it look better
-In order to accomplish these goal I would need to mess around with pixel art a bit more
Get Guiding Light
Guiding Light
Status | In development |
Author | Orchid2247 |
Genre | Survival |
More posts
- Weekly Devlog 3 (Coding Compartment)Dec 12, 2023
- Weekly Dev Log 2 (Art)Nov 07, 2023
- Design DevLog(Week 3)Nov 05, 2023
- Game Design DocumentNov 04, 2023
- Digital Prototype MechanicsOct 31, 2023
- Weekly Devlog 2: Code CompartmentOct 30, 2023
- Design DevLog(Week 2)Oct 28, 2023
- Weekly Devlog 1: Coding CompartmentOct 19, 2023
- Design DevLog(Week 1)Oct 19, 2023
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