Weekly Devlog 3 (Coding Compartment)
1) In my area, the team's goals for the week were to finish adding in the UI to the game.
2) In this area, both of these goals are accomplished, but we have to test the UI and adjust the location of it, when we upload the build.
3) For the next week, our teams goals are to adjust the speed of the poltergiest and add sounds for when the poltergiest gets hit by the player's flashlight.
4) As an individual, I accomplished the Ui task as it was important to have in the beta version and it was something that I overlooked, which was important for the game and added any other sounds we needed.
5) To stay on time, I'll make sure to add final touches by going through all of the UI elements and scaling it, so it can be in its appropriate place in the build and adjust the speed for the poltergiest.
6) I will need to learn how I can go about adjusting the canvas side so it fits in the build version and not go off screen.
7)
Files
Get Guiding Light
Guiding Light
Status | In development |
Author | Orchid2247 |
Genre | Survival |
More posts
- Weekly Dev Log 2 (Art)Nov 07, 2023
- Design DevLog(Week 3)Nov 05, 2023
- Game Design DocumentNov 04, 2023
- Digital Prototype MechanicsOct 31, 2023
- Weekly Devlog 2: Code CompartmentOct 30, 2023
- Design DevLog(Week 2)Oct 28, 2023
- Weekly Devlog 1: Coding CompartmentOct 19, 2023
- Weekly Dev Log 1 (Art)Oct 19, 2023
- Design DevLog(Week 1)Oct 19, 2023
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