Weekly Dev Log 2 (Art)
Guiding Light » Devlog
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-My goals for this week were to make more assets. I made some props and the Flashlight Generator. Additionally, I redesigned the Poltergeists' quite a lot. My goal for her design was to make her look more like an anime girl. I'm quite happy about how it turned out.
-I've basically did what I had to do in my area.
-I would ask for feedback from my teammates for the floor and wall sprites
-The new aim is to make the designs for the floors and walls the next week.
-By the next I would get those designs finished before time is up
-I'm very confident in my ability to finish the new sprites on time.
Get Guiding Light
Guiding Light
Status | In development |
Author | Orchid2247 |
Genre | Survival |
More posts
- Weekly Devlog 3 (Coding Compartment)Dec 12, 2023
- Design DevLog(Week 3)Nov 05, 2023
- Game Design DocumentNov 04, 2023
- Digital Prototype MechanicsOct 31, 2023
- Weekly Devlog 2: Code CompartmentOct 30, 2023
- Design DevLog(Week 2)Oct 28, 2023
- Weekly Devlog 1: Coding CompartmentOct 19, 2023
- Weekly Dev Log 1 (Art)Oct 19, 2023
- Design DevLog(Week 1)Oct 19, 2023
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