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Devlog
Guiding Light
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Devlog
Weekly Devlog 3 (Coding Compartment)
December 12, 2023
by
Julius Pizarro
1) In my area, the team's goals for the week were to finish adding in the UI to the game. 2) In this area, both of these goals are accomplished, but we have to test the UI and adjust the location of i...
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Weekly Dev Log 2 (Art)
November 07, 2023
by
Orchid2247
-My goals for this week were to make more assets. I made some props and the Flashlight Generator. Additionally, I redesigned the Poltergeists' quite a lot. My goal for her design was to make her look...
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Design DevLog(Week 3)
November 05, 2023
by
Chaotic Crysis
1.)My teams goals this past week were to create the small generator and Main generator sprites 2.) In my area my team's finished the final designs of the sprites and are in the process of importing th...
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Game Design Document
November 04, 2023
by
Julius Pizarro
#GDD
Guiding Light Genre: 2D top-down strategy game Game Elements: Turn on generators to illuminate the area and damage the poltergeist Hunt the survivors down from powering the generators, immobilizing th...
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Digital Prototype Mechanics
October 31, 2023
by
Julius Pizarro
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Weekly Devlog 2: Code Compartment
October 30, 2023
by
Julius Pizarro
1) In my area, the team's goals for the past week were to get the mechanic of the poltergeist to appear invisible on the player's screen and visible only if the player's flashlight makes contact with...
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Design DevLog(Week 2)
October 28, 2023
by
Chaotic Crysis
1.) In my area, my teams goals were to pick the lighting and tone of the map using various references of pixel art, we needed to finalize how everything was going to look right now since pre-productio...
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Weekly Devlog 1: Coding Compartment
October 19, 2023
by
Julius Pizarro
1) Create and use temporary placeholders for the characters in Unity and make a movement script. The team's goal for this week were to establish and polish mechanics by reducing the scope of the game...
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Weekly Dev Log 1 (Art)
October 19, 2023
by
Orchid2247
-Our goals were to create the Characters for the game. My other teammates wanted me to make the brothers to look like regular people that is from our era. As for the poltergeist, they wanted her to lo...
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Design DevLog(Week 1)
October 19, 2023
by
Chaotic Crysis
1. In my area My teams goals for this week were to solidify the map layout and placements 2. Both of these goals have been met 3. My teams goals for next week are to start creating the map in unity an...
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